Although many people consider Farkle a game based on pure luck, this statement isn’t quite true. Needless to say that no one can know for sure what dice combinations they will get at each turn. But what you can do is calculate when the probability of getting a good combination is high, and when it’s time to grab your points and move to the next round.
We at DMND GAMES want to share our best knowledge of how to play Farkle Master DMND wisely, so you could use some strategy tips and tricks to beat any opponent in Farkle Master DMND.
Because learning Math formulas to calculate probabilities would be quite difficult, we’ll just give you several basic ideas of playing in Farkle Master DMND.
You shouldn’t always grab the maximum points after every roll if you have only 5s. For instance, if you roll all six dice and you get only a couple of 5s – 100 points in total – you may want to set aside only one 5. Using five dice for the next roll will give you more chances to get a better scoring combination.
1s and 5s are easiest to get
You should almost always grab a higher dice combination. Remember that 1s and 5s always give you points. But if you only get triple 2s or 3s (not 4s, 5s, 6s, or even higher combinations), you should score with this combination especially if you got it on the second or third roll in a round.
If you rolled triple 2s or 3s on the first roll, with three dice left you can still score the minimum of 350 points in the next one or two rolls. And even if you get a Farkle, you don’t lose that many points.
Higher dice combinations than triples are very difficult to get. Whenever you have three pairs, four dice of the same value, or even a straight, you should score and start the next round.
You should stop if you’re scoring points for two or three rolls in a row. The fewer dice you get to roll, the higher chance that you’ll get a Farkle. You should avoid such a situation. Instead, if you were lucky enough to grab points for three rolls in a row, it’s a good idea to stop unless you have a really low score of 300 or less.
Risk more if you’re behind on points at late stages of the game. And try not to raise stakes if you have more points than your opponent in the last rounds.
In other words, if you’re already losing, a passive strategy will bear no fruits. But if you’re in front, there’s no need to risk and get three Farkles in a row.
To sum up, you shouldn’t be afraid to lose small points, but you should almost always save big points. If you follow our recommendations, playing Farkle Master DMND will be easier. And once you gain more experience playing the game, you can figure your own winning strategy.