How to Play Farkle Master DMND

Welcome to the guide how to play Farkle Master DMND. In this guide, we’ll have a look at the main elements of the playground and the rules that apply to the game. In the end, we’ll also present a few possible strategies that you can use during the game.

Let’s start with an overview of Farkle Master DMND.

Farkle Master DMND Playground

The Farkle Master DMND playground is divided into the following three parts.

Part I. The Score Pad

On the left, you can monitor the score pad the list of rounds. Your points will be shown individually for each round. At the bottom of the score pad, you’ll also see the total score.

Part II. The Board and Controls

In the middle, you’ll see two buttons – Save and Dash – and the board.

To roll the dice onto the board, you need to left-click or tap Dash. You need to left-click the dice combination that can give you points. This dice combination will be set aside in the semi-transparent boxes that you can see on the board.

After you set aside the scoring dice, you can roll the rest of the dice again to score even more points. Once you think you’ve achieved the maximum tally, you can left-click the Save button and start the next round. The Save button is automatically activated once you gain 300 points or more during the round.

Also note that you can have up to six rolls in the round. After each roll, the number of dice that you can set aside will decrease:

  • the 1st roll: you can set aside all six dice or fewer;
  • the 2nd roll: set aside up to five dice;
  • the 3d roll: set aside up to four dice, etc.

Part III. Combinations

Lastly, on the right of the playground, you can consult with the point scoring combinations. We’ll discuss the combinations in a later section of this guide.

Rules of Play

The rules of play in Farkle Master DMND are straightforward. As explained below, you need to participate in rounds and score successful combinations.

Rounds

  • A player can use six dice to score points.
  • Two players participate in up to 10 rounds.
  • Each round consist of up to six rolls, or dashes, depending on how many dice you set aside after each roll.

For example, if you set aside a single die after each roll, your round will consist of six rolls. If you set aside two dice after each roll, your round will consist of three rolls.

  • If you scored points with all dice in one round, you’ll be able to run a bonus round. The number of bonus rounds isn’t limited.
  • You can stop the round and save your points at any time after you score 300 points or more.

If you scored 300+ points, you may continue to the next round by clicking or tapping Save. Your points will be added to the score pad, and your total score will be updated.

Combinations

Simple

  • Values 1 and 5 will always give you points. Each 1 is worth 100 points, and each 5 – 50.

For example, if you get two 1s, your tally will be 200.

  • Values 2, 3, 4, and 6 are worth points only if you get more than two dice of the same value.

For instance, if you get two 2s, one 4s, one 6, and two 3s, no points will be earned.

Triples

  • Triple 1s are worth 1000 points.
  • Triple values 2, 3, 4, 5, and 6 will give you 200, 300, 400, 500, and 600 points respectively.

For example, if your roll is 3-3-3-4-2-4, your score is 300 for triple 3s.

Quadruples

  • Four dice of the same value will double your points as compared to the triplet combinations.

For example, a roll with 4-4-4-4-6-3 will give you 800 points: three 4s are worth 400, and the fourth 4 is worth another 400, hence 800 points in total.

Three Pairs

Three pairs is a simple combination: with combinations 1-1-3-3-5-5, 2-2-1-1-4-4, or similar, you’ll score 750 points at once.

Straight

A straight is six dice each with different value: 1, 2, 3, 4, 5, and 6. This combination is also worth 1000 points, similarly to triplet 1s.

Farkle

  • Farkle is a losing combination: when no scoring combination is possible, your current tally of points in the round will burn, and you’ll get a farkle.
  • Three farkles in a row will reduce your total tally by 1000 points.

For example, a roll with three dice may give 3, 4, and 6. That’s a losing combination – a farkle, as no points are given for 3, 4, and 6. Note that a farkle can happen at any roll including the first roll.

Suggested Strategies of Play

There are many strategies to play. We’ll take a look at a couple of rounds and explain how you may play.

Round I. 1st roll: 1, 1, 2, 5, 4, 3

With this combination, you can opt for the following strategies:

  • Score the maximum possible points: 1+1+5 will give you 250 points in total (100+100+50). You can roll the remaining three dice.
  • Score only two 1s (200 points). Roll the other four dice to increase the chance of a better combination.

Round I. 2nd roll with the remaining three dice: 5-5-6

Possible strategies are:

  • Score 100 points for two 5s. Roll the last dice once more.
  • Roll all three dice again to try to score a triplet or two 1s and get more points.
  • Save the score because you scored 300+ (250 for the first roll and 100 for the second) and start the next round.

Round II. 1st roll: 3-3-3-4-2-6

You can choose one of the following strategies:

  • Score 300 points. Roll the other three dice.
  • Score 300 points and save the score; continue to the next round.

Round II. 2nd roll with the remaining three dice: 1-4-3

Your options are:

  • Score 100 points for the round. Save 400 points (300+100) and start the next round.
  • Score 100 points and roll the remaining two dice.
  • Roll all three dice again to get a better combination. Remember that you can set aside fewer dice after each roll: five dice after second roll, four dice after the third roll, and so on.

Now that we’ve explained how you can play Farkle Master DMND, you can start your training or even challenge your friends to become the farkle master yourself.

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